Not the 'games as art' discourse
Why it matters
- Shigeru Miyamoto's perspective on game design emphasizes the importance of player experience over artistic expression.
- His industrial design education influences how he approaches game development, prioritizing functionality and user engagement.
- The discussion highlights a broader debate within the gaming community regarding the classification of games as art versus entertainment products.
In a recent reflection on the philosophy of game design, legendary Nintendo developer Shigeru Miyamoto shared insights into how his educational background in industrial design has influenced his approach to creating video games. Unlike many artists who prioritize the aesthetic and conceptual depth of their work, Miyamoto views his games fundamentally as products designed to engage and entertain players.
Miyamoto, who has been instrumental in creating some of the most iconic franchises in gaming history, including Super Mario and The Legend of Zelda, noted that his training in industrial design taught him to focus on the functionality and usability of objects. This perspective has led him to prioritize how players interact with his games, ensuring that the mechanics and experiences are accessible and enjoyable.
The distinction between viewing games as art versus products has been a longstanding discussion within the gaming community. Some argue that games should be evaluated on the same level as traditional art forms, given the creativity and narrative depth they can embody. However, Miyamoto's approach suggests a different viewpoint, one where the primary goal is to deliver a satisfying experience to players rather than to convey a particular message or artistic vision.
Miyamoto's assertion that his games are products rather than works of art aligns with a broader trend in the gaming industry, where the focus has increasingly shifted towards creating engaging user experiences. This perspective is particularly relevant in today's gaming landscape, where player engagement and satisfaction are often seen as paramount to a game's success.
In his discussions, Miyamoto emphasizes the importance of understanding player needs and preferences. By approaching game development from a product-oriented standpoint, he believes that developers can create more compelling and enjoyable experiences for players. This philosophy has guided his work, resulting in games that not only entertain but also resonate with a wide audience, making them accessible to both casual gamers and dedicated enthusiasts.
The implications of Miyamoto's perspective extend beyond his own creations. As the gaming industry continues to evolve, the debate over whether games should be celebrated as art or treated primarily as commercial products remains a relevant topic. Game developers, critics, and players are still navigating this complex landscape, seeking to find a balance between artistic expression and marketability.
Moreover, Miyamoto's insights shed light on the potential for innovation within the gaming medium. By focusing on the player experience, developers can push the boundaries of what games can achieve, exploring new gameplay mechanics and storytelling techniques that prioritize engagement over traditional artistic metrics. This could lead to a new wave of creativity within the industry, where the lines between art and entertainment continue to blur.
In conclusion, Shigeru Miyamoto's reflections on his approach to game design offer valuable insights into the ongoing discourse surrounding the nature of video games. His industrial design background has shaped his understanding of games as products that prioritize player experience, fundamentally influencing how he creates and develops iconic titles. As the gaming community continues to engage with these ideas, Miyamoto's perspective serves as a reminder of the diverse ways in which games can be understood and appreciated.